DuScript

·

8 min read

The purpose of creating this language was an experiment to find out their strength. The peculiarity of this language is the modules unlimited by syntax.

GitHub

npm

Install

I recommend installing the package globally using the command:

npm install -g duscript

Next, to find out where the package was installed, use the command:

npm list -g duscript --depth=0 -p

Next, we can create a shortcut to the start.bat file, which is located in the folder obtained above by the command. Now we can run just by clicking on the shortcut. Before the first launch and after the update, run the install.bat file

Update:

npm update -g duscript

Start

After switching to the CLI format, now to run the code you need to run the file start.bat and enter the path to the executable file with the permission .du

approve

The "approve" command is used to create variables.

Sample:

approve [name] = [type] [value];

The name parameter specifies the name of the variable, the data type, the value, the value of the variable.

Data type

There are eight types of data in total:

  • Int

  • String

  • Boolean

  • Array

  • Object

  • Av

  • ViewCondition

  • !

Let's analyze each of them:

Int

Int - used to create variables with numbers and manipulate them.

Sample:

approve [name] = Int [value];

String

String - used to create variables with text.

Sample:

approve [name] = String [value];

Boolean

Boolean - used to create variables with a boolean expression.

Sample:

approve [name] = Boolean [true||false];

Array

Array - used to create arraysю

Sample:

approve [name] = Boolean [1,2,3];

Object

Object - used to create json objects.

Sample:

approve [name] = Object {
    "[name]": 1
};

Av

Av - used to create variables with text, mathematical operations and the ability to insert variables.

Sample:

approve a = Int 2;
approve b = Int 2;
approve [name] = Av @a+@b;

Will: 4

Variables are accessed through the symbol "@" which is a global object of variables, all text except for accessing variables must be in single or double quotes, to connect something with something, the + symbol is used.

Sample:

approve a = Int 2;
approve b = Int 2;
approve [name] = Av "a+b: "+@a+@b;

Will: a+b: 4

ViewCondition

ViewCondition - a boolean expression is placed in a variable with this type, a boolean expression in this type is not specified, it is assigned when the specified condition is met.

Sample:

approve a = Int 2;
approve [name] = ViewCondition @a==2;

Will: true

!

! - reference to a comment, each comment has its own index starting from zero.

Sample:

// :)
approve [name] = ! 0;

Will: :)

call

call - calls a variable or function

Sample:

call [call-type] [type] [name];

The call-type parameter indicates what is being called, there are two types of call:

  • variable

  • function

The type parameter is only needed if the call-type is "variable" , there are five types in total:

  • v

v - used when displaying text and numbers

Sample:

approve msg = String string;
call variable v msg;
approve msg1 = Int 12;
call variable v msg1;

Will: string Will: 12

  • Array

Array - for outputting arrays

Sample:

approve msg = Array [1,2,3];
call variable Array msg 1;

Will: 2

  • Object

Object - to display an object

Sample:

approve msg = Object {
    "a": 1
};
call variable Object msg.a;

Will: 1

  • @

@ - reference to the global variable object

Sample:

approve msg = Int 1;
call variable @;

Will: { msg: 1 }

  • !

! - access to the global object comment

Sample:

// :)
call variable !;

Will: :)

If the call-type is specified as "function" then the type parameter is not needed

printl

printl - prints anything specified in () everything works as in variables with type "As"

printl ([body])

Sample:

approve msg = Int 1;
printl ("msg: "+@msg);

Will: msg: 1

Space before () is required

if

if - from the name it is clear

Splitting lines inside the "if" block is carried out through the symbol "^"

Space before () is required

if ([condition]) { 
    [body]^
};

Sample:

approve msg = Int 1;
if (@msg==1) {
    call variable v msg^
};

Will: 1

while

while - a loop that checks the condition before each execution, and line breaking occurs through "&^" in the if block there cannot be a cycle, but in the while loop, the if block can be and if there is an if block in the while, line breaking occurs as usual through " ^".

while ([condition]) { 
    [body]&^
};

Sample:

while (1==1) {
    printl (1)&^
    if (2==1) {
        printl (2)^
    }&^
};

Will: 11111111111111111111111111111111111++

declare

declare - used to create functions splitting occurs through "*^".

declare [declare-type] [name] { 
    [body]*^
}

Sample:

declare function test {
    printl (1)*^
};
call function test;

Will: 1

//

// - used to create comments after the command requires a space

Manifest

To run several files and connect between them, when specifying the src, you do not need to specify the path to the desired file, but you need to specify the path to the folder with the files and at the end you must add "/" and the specified folder should contain the file Door.json.

Sample file Door.json:

{
    "call": [
        "1.du",
        "2.du"
    ]
}

An array of executable files is placed in the call

1.du:

approve msg = Int 1;

2.du:

printl (@msg);

Will: 1

You can also close access to variables and comments from other files with the "clear" command, here is an example:

Door.json:

{
    "call": [
        "1.du",
        "clear",
        "2.du"
    ]
}

An array of executable files is placed in the call

1.du:

approve msg = Int 1;

2.du:

printl (@msg);

Will:

The "clear" command completely clears the global objects variable , comment.

Module

Modules are imported by adding a "module" block to the Door.json file.

Sample:

"module": [
        {
            "name": "fs",
            "from": "#fs"
        }
    ]

The "module" block is an array of objects, each module is a new object, to import built-in modules such as fs, use the "#" symbol and then the module name, the "name" field indicates the command to which the interpreter will respond, and the "from" field then where the module will be imported from.

After importing the module in Door.json, you need to confirm the import in the file in the following way:

father fs true;

You can also disable imports:

father fs false;

The module is created using JavaScript and the module must be located in the folder that is being launched. Let's try to create a module that will create a variable and output it and then delete it:

Let's create a file cld.js (c - creat, l - log, d - deleat)

Import it into the Door.json file.

Door.json:

{
    "call": [
        "a.du"
    ],
    "module": [
        {
            "name": "cld",
            "from": "./cld.js"
        }
    ]
}

Let's create the module itself in the cld.js file.

cld.js:

module.exports = (body, mainpath, door, variable, comment, declare, tool) => {
    const { Variable } = require(tool);
    var data = body.split(" ");
    Variable.set(variable, data[1], data[2]);
    console.log(Variable.get(variable, data[1]));
    Variable.delete(variable, data[2]);
};

We are exporting an anonymous function that is anonymous, it should contain the parameters body, mainpath, door, variable, comment, declare, tool in the body is placed the line in which the command was found, in the mainpath is the path to the executable folder, in the door is the file Door.json , in variable all variables, in comment all comments, in declare all creation of a function, in tool the path to the auxiliary module is placed.

We import the Variable helper class to make dealing with variables easier. Then we split the string by spaces. We create a variable using the Variable.set class method and pass the name and value of the variable to it. We get the desired variable through the get method from the Variable class, pass variable and the name of the desired variable to the parameters, and then display it. We delete through the delete method in the parameters we pass variable and the name of the desired variable.

a.du:

father cld true;
cld msg 12;

Will: 12

We allow the import of the module, and then we make the call.

Built-in modules

fs

fs - is a module for manipulating the file system.

fs has 4 commands writeFile , readFile , writeDir , readDir.

  • writeFile

writeFile - used to create files.

fs writeFile [src] [data];

Sample:

father fs true;
fs writeFile ./text.txt text;

Will: a text.txt file will be created with text inside "text"

  • readFile

readFile - used to read files

fs readFile [src] [variable];

src - is the path to the readable file.

variable - this is where the result of reading the file will be savedю.

Sample:

father fs true;
fs readFile ./text.txt msg;
printl (@msg);

Will: text

-writeDir

writeDir - used to create directory files.

fs writeDir [src];

Sample:

   father fs true;
   fs writeDir ./text;

To be: the "text" directory will be created

-readDir

readDir - used to read directories

fs readDir [src] [variable];

src - is the path to the readable file.

variable - the result of reading the file will be stored here.

sample:

   father fs true;
   fs readDir ./ msg;
   printl (@msg);

Will: [1.du, text.txt]